Aphelion

We build what withstandslooking.

Aphelion® / 2026

Enlargement ×10Enlargement ×8

Stage locked · Datum 0.00

Work

Four accounts · one standard

Fault at rest: the word PRESSURE set across an ultramarine field.
Specimen — at rest
Fault under pressure: the latent word RELEASE shears through PRESSURE in vermilion.
Specimen — under pressure

Enlargement ×2 · chart C · raster bands within tolerance

Fault

Letters under pressure.

Object 013Canvas2D92 raster bands desktop / 64 mobile · springs 105 · 18Pressure field · Velocity shear · Press-and-drag crease
Open the full register →

Eight readings · four accounts · authored in house · brand worlds within objects are authored fiction

Aphelion / capability

Nothing is claimedthat cannot be opened.

01

Creative direction

We decide what the first frame has to do before anything is drawn.

Evidenced in

Vespers: the ceramic bowl and steam at rest.

033 / Vespers

02

Web design

Every screen is composed as a resting frame first.

Broadcast: halftone roundel against the editorial grid.

019 / Broadcast

03

Creative development

Design and build stay in the same system.

Quarry: raymarched strata under a single sulfur light.

022 / Quarry

04

Interactive experiences

One input law, bounded, and able to return.

Echolocate: acoustic returns after four sources are placed.

035 / Echolocate

05

Motion systems

Timing written down so it survives the handover.

Slipstream: a vermilion ribbon resolving across bone stock.

027 / Slipstream

06

Digital identity

A mark, a grid and a voice that hold under pressure.

Evidenced in

BroadcastAphelion / HeroesAphelion / Studio
The Aphelion Heroes archive, set in the Aphelion identity.

Aphelion / Heroes

Every claim, with its source →

We built these first.The rest came off them.

Aphelion Heroes: Broadcast, one of the archive’s authored objects.

Slot 01 · occupied · four shownSlot 01 · occupied · three shown

Slot 02 · cut and finished · no material

Aphelion / Heroes

Complete first-screen systems.

Live · 35 objects

Enter the archive

Aphelion / Motion

Reusable motion and interaction systems.

In development

Aphelion / studio

We keep our own bench.The standards come off it.

Aphelion / Studio

Commissioned digital work.

The practice

Aphelion / Heroes

Complete first-screen systems.

Live · 35 objects

Aphelion / Motion

Reusable motion and interaction systems.

In development

01We write the standard before we build the object.

02The resting frame has to work before anything is allowed to move.

Aphelion / inquiry

The stage is clear.Put something on it.

Datum open · commissioned account ready for entry

R1

Start a project

Bring the problem, not the brief.

projects@aphelion.center

Organisation · scope · what stage you are at

R2

Partnerships

Bring the shape of the collaboration.

partners@aphelion.center

Organisation · what you are proposing · what you bring

R3

General

Bring anything else.

hello@aphelion.center

Who you are · what this is about

Aphelion® / 2026Independent digital practiceDesign + development